Super Blue Boy Planet's first level is a tutorial on how the game's mechanics works. The layout for the tutorial is straight forward, so it accomplishes its goal of the player understanding how the game works while giving them a nice summary of the upcoming levels. While it is a generic game that can easily get lost in the
masses of other indie pixel games in the market, but it has a good
tutorial that accomplishes the goal of a tutorial because I did know how
the game worked at the end of it. Though I wish the game had more to offer because the warm background colors with the cool foreground had a nice composition, and the color scheme choices had potential to be a more interactive game level.
The pace of the tutorial doesn't go on for too long as there is only a few mechanics, Jumping from platform to platform, flying over to farther away platforms, and jumping on enemies and switches. If the game had more mechanics for the player use then the tutorial would've been too short so I think the developers handled the pacing pretty well because of the limited mechanics to learn for the game.
However I feel like the level hands everything to the player, there's no puzzle to solve in this tutorial other than timing and the spacing of flying over to the next ledge and jumping on the enemy. A small puzzle could've improved the stagnation of events this tutorial.
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