I started out with a completely different idea that I wanted to do but because it had elements of magnetism. and doing such is extremely difficult especially at my beginner level of knowledge in blueprints. so I switched my idea to being that everything is a trap and requires some sort of method and repetition to get through the level since I really enjoy games lie that because it comes off to me as well thought out.
the biggest thing besides coming out with a new level idea in such a short amount of time in the week is using the blueprints but i have a better idea of how vectors and floats work in unreal engine, also not make static meshes defaults roots in the blueprint because it broke a blueprint and i had no idea how to fix it, so i had to get help. I had a lot fun with the ending. if there was anything I would fix, it would be the theme of level being more incorporated into the set design of the level. but overalla good exprience to being me into level design. I like idea of coming up with problems and solutions to visuals.
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