Monday, October 3, 2016

Print and Play test

For my print and Play I created a maze that was divided into fours, and tried to make sure that they connected from all sides as much I could design it.  From I what I found was that the board was too small to keep a track of where the pieces of the Minotaur and Theseus' character were placed at. And that I needed to add more variety of cards and colored squares to acquire the cards since they are a major part of the game play. During this phase I really concentrating on how the gameplay should be above and then focus on the art.

I still need to rethink many things about my game like how many turns it takes for the color squares to eligible to give more cards or if the colors of the square really matter. Or where the possible exits should be at and what the penalty for losing Ariadne for Theseus since she is a major point in the game. But overall I think I have a solid idea of what my game is supposed to be.


Sunday, October 2, 2016

Make shift game: Green Apples and Swish

For my make-shift game I partnered up with Giselle and her Green Apples game, I had "Swish" . Her and I combined the two games to make a new game to the best of our efforts.  Her green apples game is a kid version of "cards against humanity" to my understanding. And my Swish Game is a matching game with transparent cards with colored circles on them, you have to match the position of the circles to fill the holes in Swish in order to win.

Well Transparent cards and written cards at our disposal we tried to combine the two to make a game of letters. Both of us, each selected one transparent card and five written ones, then we put the transperant card against all five cards. if the circle had a letter in it we would write it down- this continued until we were all done matching the Green Apple cards up to the Swish transperant card. then we had to use the letters to combine them into words. the person with the most words won the round. I lost all of the rounds.




Wednesday, September 28, 2016

Labyrinth

I was inspired by the Ancient Greek myth of the Athenian Hero Theseus and his encounter of the Minotaur in the Labyrinth. I wanted to make a game about the Greek myths and be immersive or nostalgic to the players as Greek mythology is studied in the education curriculum. I’ve always enjoyed the Ancient Greek culture and the mythology that they surrounded their lives with, and I know that there are others that enjoy the subject as well.


The game takes place in the Heroic Age of Ancient Greece; near Crete is a village that has been terrorized by the Minotaur. Theseus has been selected to go into the Labyrinth of the Minotaur to either defeat the Minotaur or escape the maze. Unfortunately the Minotaur controls the Labyrinth. The Game will take place in the Minotaur’s Labyrinth.

As for the personal truth about this game I wanted it to be of how we never really know what others have in store for us.

 And I want there to be cards so here some illustration ideas for them 

And for the tokens I was thinking maybe have the old pixel sprites 

Color Palettes ideas

Thursday, September 15, 2016

Board Game Ideas



1. Myths- Mino’s Labyrinth
Two players play on a board game, one player is the Minotaur the other player is Theseus. The Minotaur player has to reach them before Theseus escapes the Labyrinth. Theseus is given gifts of the gods to assist him while the minotaur can change the board; both are only able to do so through cards.
2. Super star’s rival life
The player plays as 2 celebrities who are constantly at odds with another. They must battle in a game of popularity.
3. Life Status (Facebook)
Like “Cards of Humanity”, Players are given an event and players must write statuses about the event. The most liked status wins
4. Overcoming Standards
The idea of this game is that it’s basically like “Life” but takes place after you finish college with a debt of 60k.
5. Defend the city
A 2-player game, one acts as the mayor and the other as the evil villain trying to destroy the city. The villain character throws conflicts and the Mayor must call upon his resources to save it.
6. Discipline
I think this would be a game for understanding healthy ways of disciplining a child for soon to be parents.
7.  Girl scouts
Two players compete as girl scouts trying to out do the other by selling girl scout cookies. With the more money you can buy more expensive cookies to sell, which you can use to allow areas to advertise at. The person who takes over all of the areas wins the game.
8. Your telenovela life
A single player game where you are the protagonist of a telenovela or Latino Soap Opera- you as the main character must overcome the typical clichés of telenovelas.
9.  Avoid the Spider
5 players use a board game where four of them act as Flies stuck in a web, they have to escape the Spider who is played by another player.
10.  Heavenly or Hellish Morality
Players are tested by situations on cards, these situations have choices based on their choices they are given a number and at the end they add them up to see what their morality is.
11. FBI tests- solve the murder
Players must choose from a random shuffle of cards to determine who the murderer is, the other players are FBI agents but don’t know who the murderer is.  All of them are given clues and events through the cards to figure out the murder and the murder themselves takes from the cards to conceal themselves.
12. Cat shop
Players must battle it out with cat cards, each different cat has different moves and attributes.
13.  Superhero
As a superhero you must deal with all sorts of
14. Sherades extreme
2 players are given a card with a sentence or a word and must act it out with gestures. They are competing against each other, the winner is the person who acts out the most accurate for people to guess
*15. Encouragement- Therapy game
I have never encountered a game that could be used for therapists or counselors to help children grow. This game ideally will teach children to be more confident in themselves. In a group setting with an adult there is a board where kids have to go through various stages of life of growing up at each turn, the kids will have to write something nice to each other and gain points to move further.
16. Cop VS robber
A robber must avoid the cop in the museum at all times while trying to obtain the Queen’s jewel in the museum.
17. 10 lies
Players must write down something about themselves associated with what card that is drawn from the deck says, then the other competitive players must guess if that is a life or a fact. Players win points if they guess correctly; if the person playing the fact or lie is caught over ten times they are out.
18. Conflict Resolution- Empathy therapy game
Another therapy game, 2 or more players go through a board to reach an understanding after a conflict has occurred.  Kids take turns to say what they have to say or write them down, they’ve reach the goal when they come to an understanding of where everyone is coming from.
19. Midnight snacks
A two player game  where it’s the middle of the night and the husband and children sneaks down stairs to the fridge to eat some food, he has to try and do it without waking up the mother.
20. VS zombies

You and your team must survive a hoard of zombies coming your way- through gathering supplies or weapons. Depending on what card is drawn you have a limit of turns that it takes for the zombies to reach you and your team.

Thursday, September 1, 2016

Paiko Game Deconstruction

Paiko is a strategy board game; while it looks like checkers it is more chess like in gameplay. The main goal of the game is to get pieces all around the board outside of your home spaces, you win by getting a total of 10 all around the board (with the expectation of your home space).  To do this you have to start plotting pieces in the area of your home space, with the piece comes the area that it occupies or attacks. You can move pieces within the space that the previous piece occupies.

The game board is divided into four divisions; one division is your home, where you get an added health point to your pieces in that space. The same goes to opposition when they have pieces in their space. And throughout the board is pattern with squares however at the edges of the board there are triangles at where the board is cut off at- those do not count as spaces.

Each Piece has its version of occupying space; different from chess as the pieces are different from one another it moves differently across the board. Chess pieces can move across the board, only occupying the square its on top of and no more.  When you take your opponent’s piece, the opponent has to choose what piece you can get from the pile; controlling what spaces you can occupy.
Something I found interesting about the pieces is the illustrations on the pieces or tiles or rather the borders of the tiles.  You can see which sides it attacks from by the markers around the main illustration by the dashes it has. Or if it doesn’t attack, for example like the lotus pieces and there are some round shapes that look similar to a “3”, which shows which sides it helps. So if it’s a lotus it has those 3’s all around the sides but it’s a water tile then it has both 3’s and dashes.

The core mechanic I have to say the movement of the pieces as they come in different varieties, some don’t even move or occupy a hazardous space to opposing player. The way you make it across the board to gain 10 points very much depends on the pieces and their functions of taking another piece or gaining strength.

Because of the possibilities of moves you make you could either be a full frontal assault on the board or a very defensive player moving slowly across it to gain 10 points. When I played I choose to be more aggressive as a player because I enjoy friendly competition but there people that like to play it safe and move more strategically than me. Using your pieces requires skill, you have to plan out what pieces you want to play so that it assist one another to take down pieces or gain strength so it’d take more opposing pieces to capture it. And when you get your piece taken you get to choose what piece your opponent gets as a reward, so you can limit your opponent’s movements by choosing either an air piece or a lotus so they cant move around the board.

There’s not a whole lot of use of the game mechanic “luck” because of the huge use of strategy in the game. So I think the only use of luck is if your opponent does not notice a piece in danger, since it usually takes two pieces to take a piece. But the chance I feel are low I my experience of playing the game.


Overall I think this game could use some work as it’s not very clear on some rules, or the exceptions it speaks of  in its rule book (it doesn’t even tell us the what the exceptions are).  But if they simplify the rules I think this game would become a good way to pass the time. I think I would enjoy this game the more I play with friends to practice.




Sunday, August 28, 2016

Print and Play

Final Boss

Pretty simple once you get started. but unlike most games I fight a card boss rather than a player. I dont fully understand the specials part of the game, but they dont seem to add anything

I'd rather play against a person rather than a card. And I think it would be more challenging to discard the cards that we play, otherwise it the deciding factor of the game never changes.

Maybe if the special cards could be kept but the equipment and weapons had to be changed after each turn.

Game is very easy to play between 2 people, pretty fun to play. would recommend to someone if trying to pass the time. I would borrow the random luck aspect of this game.

Sweet Nose
tried to play this but the game's pieces and or equipment are not correctly marked. so there was too much confusion about what was what in the game. I'm really disappointed because it looked super cute and I worked on it all afternoon. plus it was noted to be the most played on the website and ill never find out why.

Joust 

I really enjoyed this game. Kind of like the card game "War". the direction the character could move is determined by the underlying tile underneath the card, a game factor that is determined by luck

and you could move by cards you pick but the amount you move in is determined by the dice roll

and there is a card rock paper scissors part. where if you do not match the card, you could prevent them from winning but if you do then you help them win. so kind of a test of psychology







Overall I think the take away from these games (even the unplayable) is to fully explain to the player what the goal is and how to achieve it with the equipment overwise it could become too complicated to play and be given up.