Paiko is a strategy board game; while it looks like checkers
it is more chess like in gameplay. The main goal of the game is to get pieces
all around the board outside of your home spaces, you win by getting a total of
10 all around the board (with the expectation of your home space). To do this you have to start plotting pieces
in the area of your home space, with the piece comes the area that it occupies
or attacks. You can move pieces within the space that the previous piece occupies.
The game board is divided into four divisions; one division
is your home, where you get an added health point to your pieces in that space.
The same goes to opposition when they have pieces in their space. And
throughout the board is pattern with squares however at the edges of the board
there are triangles at where the board is cut off at- those do not count as
spaces.
Each Piece has its version of occupying space; different
from chess as the pieces are different from one another it moves differently
across the board. Chess pieces can move across the board, only occupying the
square its on top of and no more. When
you take your opponent’s piece, the opponent has to choose what piece you can
get from the pile; controlling what spaces you can occupy.
Something I found interesting about the pieces is the
illustrations on the pieces or tiles or rather the borders of the tiles. You can see which sides it attacks from by
the markers around the main illustration by the dashes it has. Or if it doesn’t
attack, for example like the lotus pieces and there are some round shapes that
look similar to a “3”, which shows which sides it helps. So if it’s a lotus it
has those 3’s all around the sides but it’s a water tile then it has both 3’s
and dashes.
The core mechanic I have to say the movement of the pieces
as they come in different varieties, some don’t even move or occupy a hazardous
space to opposing player. The way you make it across the board to gain 10
points very much depends on the pieces and their functions of taking another
piece or gaining strength.
Because of the possibilities of moves you make you could
either be a full frontal assault on the board or a very defensive player moving
slowly across it to gain 10 points. When I played I choose to be more
aggressive as a player because I enjoy friendly competition but there people
that like to play it safe and move more strategically than me. Using your
pieces requires skill, you have to plan out what pieces you want to play so
that it assist one another to take down pieces or gain strength so it’d take
more opposing pieces to capture it. And when you get your piece taken you get
to choose what piece your opponent gets as a reward, so you can limit your
opponent’s movements by choosing either an air piece or a lotus so they cant
move around the board.
There’s not a whole lot of use of the game mechanic “luck”
because of the huge use of strategy in the game. So I think the only use of
luck is if your opponent does not notice a piece in danger, since it usually
takes two pieces to take a piece. But the chance I feel are low I my experience
of playing the game.
Overall I think this game could use some work as it’s not
very clear on some rules, or the exceptions it speaks of in its rule book (it doesn’t even tell us the
what the exceptions are). But if they
simplify the rules I think this game would become a good way to pass the time.
I think I would enjoy this game the more I play with friends to practice.


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