Monday, October 3, 2016

Print and Play test

For my print and Play I created a maze that was divided into fours, and tried to make sure that they connected from all sides as much I could design it.  From I what I found was that the board was too small to keep a track of where the pieces of the Minotaur and Theseus' character were placed at. And that I needed to add more variety of cards and colored squares to acquire the cards since they are a major part of the game play. During this phase I really concentrating on how the gameplay should be above and then focus on the art.

I still need to rethink many things about my game like how many turns it takes for the color squares to eligible to give more cards or if the colors of the square really matter. Or where the possible exits should be at and what the penalty for losing Ariadne for Theseus since she is a major point in the game. But overall I think I have a solid idea of what my game is supposed to be.


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