Friday, August 31, 2018
10 Prop exploratory sketches
Some of my prop ideas and exploratory studies for the biome project. I'm more interested in doing to the Leaf blower, I think I can have a lot of fun of doing that prop for the project but i have to think of a good gate mechanic to match it.
Tuesday, May 2, 2017
Tuesday, April 18, 2017
Battle Boss Inspiration
For my boss level, I willing be taking inspiration from the legend of the Zelda: Ocarina of time's 3rd dungeon boss for the Zoras. The bio -electric anemone Barinade; the enemy is similar to a spinning top with little minions. The marinade sends out little jellyfishes to attack the player, after the player defeats the minions they can hit the anemone until it starts to spin then the player will have to defend or avoid its attack.
I think for my level the player character goes to the server room where there is a virus, the server room serves as a maze that the player can run through to avoid hits since there is no shield input.
The virus spawns the internet explorers to attack the player, the player can run through the maze to defeat the internet explorer one by the one. then the virus will be open to be hit until it starts to spin. then the player will try to avoid being hit by running through the maze. Then the cycle will repeat 2 more times until the virus is defeated.
I think can accomplish this by using a rotation to make it spin, a large radius to sense where the player is through the maze. And using a player spawn to get the internet explorer to spawn.
I think for my level the player character goes to the server room where there is a virus, the server room serves as a maze that the player can run through to avoid hits since there is no shield input.
The virus spawns the internet explorers to attack the player, the player can run through the maze to defeat the internet explorer one by the one. then the virus will be open to be hit until it starts to spin. then the player will try to avoid being hit by running through the maze. Then the cycle will repeat 2 more times until the virus is defeated.
I think can accomplish this by using a rotation to make it spin, a large radius to sense where the player is through the maze. And using a player spawn to get the internet explorer to spawn.
the Barinade boss clip begins at 5:18 in the video
Thursday, April 6, 2017
Battle Arena Prepro
My idea for the Spinout Battle Arena is also Alien themed. Earth is taken over by the Aliens and have taken some of the humans and put them into gladiator fights for entertainment. So players are put into an Arena that moves up an down and is disconnected in certain parts of the arena. players can get through those areas by traveling through the UFO beams in order to reach the main area where the weapons are.
if one chooses to go through the connected areas there is debris in those areas to make harder on the players.
some inspiration for the arena.
if one chooses to go through the connected areas there is debris in those areas to make harder on the players.
some inspiration for the arena.
storyboards
Arena Level map
Friday, March 17, 2017
Race Game Attract Trailer
I like the Mario Kart 8 trailer, its a good showcase of the (at the time) upcoming game. It had enough previews of the its game assests and compelling attributes that sets it apart from other games. Also because the game has a legacy and a returning audience the trailer showed just enough to get fans interested in the purchase of this game while also teasing new coming fans to purchase it.
The trailer makes the racing game more relaxed compared to other race games, and gives players item abilities and different ways of manuevering through different obstacles but also terrains including the sky and water which i find to be unique to a racing levels
Tuesday, February 28, 2017
Race Level Sequence
I added music to my level sequence, which I wanted to add to my level.
Monday, February 27, 2017
Particle effect for race track lv
The Particle effect I made is now more intense and large.
I took some reference from other effects in the unreal engine content example maps and built upon that to get a more animated feel for a death beam.
I had to increase the size, emitter origin and light for it be used in the Blueprint editor. which was actually the hardest part for me. to get where the sparks location would be so that it could hit the ground. and how long the beam particles should be that they appear from the ship to the player in the screen.
I finally got it to work yesterday and I really enjoy the effect. but now I want to add more to it like sound to get a cheesy feel for the aliens' invasion.
I took some reference from other effects in the unreal engine content example maps and built upon that to get a more animated feel for a death beam.
I finally got it to work yesterday and I really enjoy the effect. but now I want to add more to it like sound to get a cheesy feel for the aliens' invasion.
Blueprint for level
Subscribe to:
Posts (Atom)















