Tuesday, April 18, 2017

Battle Boss Inspiration

For my boss level, I willing be taking inspiration from the legend of the Zelda: Ocarina of time's 3rd dungeon boss for the Zoras. The bio -electric anemone Barinade; the enemy is similar to a spinning top with little minions. The marinade sends out little jellyfishes to attack the player, after the player defeats the minions they can hit the anemone until it starts to spin then the player will have to defend or avoid its attack.


I think for my level  the player character goes to the server room where there is a virus, the server room serves as a maze that the player can run through to avoid hits since there is no shield input.

 The virus spawns the internet explorers to attack the player, the player can run through the maze to defeat the internet explorer one by the one. then the virus will be open to be hit until it starts to spin. then the player will try to avoid being hit by running through the maze. Then the cycle will repeat 2 more times until the virus is defeated.

I think can accomplish this by using a rotation to make it spin, a large radius to sense where the player is through the maze.  And using a player spawn to get the internet explorer to spawn.



the Barinade boss clip begins at 5:18 in the video

Thursday, April 6, 2017

Battle Arena Prepro

My idea for the Spinout Battle Arena is also Alien themed. Earth is taken over by the Aliens and have taken some of the humans and put them into gladiator fights for entertainment. So players are put into an Arena that moves up an down and is disconnected in certain parts of the arena. players can get through those areas by traveling through the UFO beams in order to reach the main area where the weapons are.

if one chooses to go through the connected areas there is debris in those areas to make harder on the players.

some inspiration for the arena.


storyboards 
Arena Level map