I added music to my level sequence, which I wanted to add to my level.
Tuesday, February 28, 2017
Race Level Sequence
I added music to my level sequence, which I wanted to add to my level.
Monday, February 27, 2017
Particle effect for race track lv
The Particle effect I made is now more intense and large.
I took some reference from other effects in the unreal engine content example maps and built upon that to get a more animated feel for a death beam.
I had to increase the size, emitter origin and light for it be used in the Blueprint editor. which was actually the hardest part for me. to get where the sparks location would be so that it could hit the ground. and how long the beam particles should be that they appear from the ship to the player in the screen.
I finally got it to work yesterday and I really enjoy the effect. but now I want to add more to it like sound to get a cheesy feel for the aliens' invasion.
I took some reference from other effects in the unreal engine content example maps and built upon that to get a more animated feel for a death beam.
I finally got it to work yesterday and I really enjoy the effect. but now I want to add more to it like sound to get a cheesy feel for the aliens' invasion.
Blueprint for level
Monday, February 20, 2017
Particle Effect: Beam
For my particle effect I'm trying to make an "alien death beam" The idea is that for my race level the Aliens make obstacles like anti-gravity and ectoplasm to try and stop the player.
I used a tutorial from the Unreal wiki to create the beam.
I learned that noise can be a game changer and so can the lifetime when it comes to making particles. However I have a lot to learn. Because as I reopened my particle effect the color was gone and I cant resize it to my liking.
But I'm not discouraged everything is a process and this just another one I have to figure out.
I used a tutorial from the Unreal wiki to create the beam.
I learned that noise can be a game changer and so can the lifetime when it comes to making particles. However I have a lot to learn. Because as I reopened my particle effect the color was gone and I cant resize it to my liking.
But I'm not discouraged everything is a process and this just another one I have to figure out.
Friday, February 10, 2017
Race Lv Update
An update on my Race level I decided to make it have more cuvy roads for the player to get around. I think that my previous design was flawed in the sense in that roads are actually more curved and loose, because my design had very straight roads.
Thursday, February 9, 2017
SM_barrel
So I did my barrels in Maya and Imported them into unreal. I'm happy with how the static mesh came out, spikes and all. though I think my biggest success is how the sound is. I really like the memes that use the "turn down for what" by DJ Snake and Lil' Jon so I took a snippet from that for it be somewhat humorous.
Enjoy!
Monday, February 6, 2017
Race Level Design
http://paletton.com/#uid=7320u1kfIiLaFw0g0qFqFg0w0aFkllllaFw0g0qFqFg0w0aFkllllaFw0g0qFqFg0w0aFkllllaFw0g0qFqFg0w0aF
My car is inspired from Mad Max Fury Road and while I love the film so much, I didnt want to take most of the ideas and inspiration from one single source and have no originality to my game level. So
I had the idea of my Race level to take place in a dystopia where Aliens had take over the earth and the last remaining earthlings had been out running the Aliens for years. But the Aliens had caught up to their safe haven and now the Earthlings need to out maneuver the aliens. Unfortunately the Aliens ships move slower in gravity and cant keep up the Cars. So they try to cheat and create obstacles to avoid.
Landmarks include fallen buildings, debris and anti gravity levitation fields.
movie inspirations
independence day
Mad Max fury road
City reference: New York
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