Pretty simple once you get started. but unlike most games I fight a card boss rather than a player. I dont fully understand the specials part of the game, but they dont seem to add anything
I'd rather play against a person rather than a card. And I think it would be more challenging to discard the cards that we play, otherwise it the deciding factor of the game never changes.
Maybe if the special cards could be kept but the equipment and weapons had to be changed after each turn.Game is very easy to play between 2 people, pretty fun to play. would recommend to someone if trying to pass the time. I would borrow the random luck aspect of this game.
Sweet Nose
tried to play this but the game's pieces and or equipment are not correctly marked. so there was too much confusion about what was what in the game. I'm really disappointed because it looked super cute and I worked on it all afternoon. plus it was noted to be the most played on the website and ill never find out why.
Joust
I really enjoyed this game. Kind of like the card game "War". the direction the character could move is determined by the underlying tile underneath the card, a game factor that is determined by luck
and you could move by cards you pick but the amount you move in is determined by the dice roll
and there is a card rock paper scissors part. where if you do not match the card, you could prevent them from winning but if you do then you help them win. so kind of a test of psychology
Overall I think the take away from these games (even the unplayable) is to fully explain to the player what the goal is and how to achieve it with the equipment overwise it could become too complicated to play and be given up.

