Friday, September 7, 2018

Level Proposal



Character and prop design


this is one of the prop ideas I had. I'm not super set on it, I thinkit needs more design to add to it but also a fan is kind of a primitive object, and it might not fit with the droid obstacles I've come up with after drawing this out. So I think it might change as I continue to work on it.



Script
https://docs.google.com/document/d/1jDhqcUNiwxsafAfE2GfbRBKCxBDcCOfFM-IIq-0vZAg/edit?usp=sharing



Level

this is the level design I created for the biome. my main concern was making sure it was evened out, I have issues with levels that seem to only be focusing on one half of a level so that was an objective for me to not to do.

Friday, August 31, 2018

10 Prop exploratory sketches





Some of my prop ideas and exploratory studies for the biome project. I'm more interested in doing to the Leaf blower, I think I can have a lot of fun of doing that prop for the project but i have to think of a good gate mechanic to match it.

Tuesday, April 18, 2017

Battle Boss Inspiration

For my boss level, I willing be taking inspiration from the legend of the Zelda: Ocarina of time's 3rd dungeon boss for the Zoras. The bio -electric anemone Barinade; the enemy is similar to a spinning top with little minions. The marinade sends out little jellyfishes to attack the player, after the player defeats the minions they can hit the anemone until it starts to spin then the player will have to defend or avoid its attack.


I think for my level  the player character goes to the server room where there is a virus, the server room serves as a maze that the player can run through to avoid hits since there is no shield input.

 The virus spawns the internet explorers to attack the player, the player can run through the maze to defeat the internet explorer one by the one. then the virus will be open to be hit until it starts to spin. then the player will try to avoid being hit by running through the maze. Then the cycle will repeat 2 more times until the virus is defeated.

I think can accomplish this by using a rotation to make it spin, a large radius to sense where the player is through the maze.  And using a player spawn to get the internet explorer to spawn.



the Barinade boss clip begins at 5:18 in the video

Thursday, April 6, 2017

Battle Arena Prepro

My idea for the Spinout Battle Arena is also Alien themed. Earth is taken over by the Aliens and have taken some of the humans and put them into gladiator fights for entertainment. So players are put into an Arena that moves up an down and is disconnected in certain parts of the arena. players can get through those areas by traveling through the UFO beams in order to reach the main area where the weapons are.

if one chooses to go through the connected areas there is debris in those areas to make harder on the players.

some inspiration for the arena.


storyboards 
Arena Level map






Friday, March 17, 2017

Race Game Attract Trailer


I like the Mario Kart 8 trailer, its a good showcase of the (at the time) upcoming game. It had enough previews of the its game assests and compelling attributes that sets it apart from other games. Also because the game has a legacy and a returning audience the trailer showed just enough to get fans interested in the purchase of this game while also teasing new coming fans to purchase it.
The trailer makes the racing game more relaxed compared to other race games, and gives players item abilities and different ways of manuevering through different obstacles but also terrains including the sky and water which i find to be unique to a racing levels

Tuesday, February 28, 2017

Race Level Sequence

this is my race level sequence for my game, I tried to get the landmarks that thought were the most visually interesting and unique to my level.

I added music to my level sequence, which I wanted to add to my level.